﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 键值对实体
	/// </summary>
	/// <typeparam name="K"></typeparam>
	/// <typeparam name="V"></typeparam>
	[Serializable]
	public class KeyValue<K, V>
	{
		/// <summary>
		/// 键
		/// </summary>
		public K Key;
		/// <summary>
		/// 值
		/// </summary>
		public V Value;
	}
}
